3 Minute Games has partnered with Eipix Entertainment for the next installment of the critically-acclaimed Lifeline series. Lifeline: Whiteout introduces a brand new character, V. Adams! Play on the go with real-time notifications sent to your device or check in with V. Adams throughout your day – waiting for the bus, eating lunch, before bed!
Praise for Lifeline:
“I’ve played many games that I find engrossing, but Lifeline may be one of the first that changed the way I thought about my daily routine, which leapt off the screen and became a part of my lived experience.” - Eli Cymet, Gamezebo
“For a few brief hours I cared – really cared – about the fate of a completely fictional character. I don’t think any other game I’ve played has made me feel that way before.” - Matt Thrower, PocketGamer
Features:
• A branching story of survival played in real-time!
• Play anytime with notifications from V. Adams delivered throughout your day!
• Your decisions shape the story as you play!
• Internet connection not required. No in-app purchases.
• Features full Android Wear support.
- Jonathon Rauh
Freaking cool Awesome game, really fun considering I hate reading. I suggest setting it to fast mode though or it will take forever lol - Simon Cloutman
Love the series Only taken a star away as the character in whiteout isn't quite as likeable, i think due to no smartass remarks or jokes. Finished, the character was kinda weird and hard to relate to. Also lacks replayability. Why not add multiple successful endings? Good enough game tho, make more! - Devin Carr
Great Installment Great game once again. Not quite as good as the first one or two,but still great. - Tamika Wilkerson
Beautiful Story This is a great storyline! Whiteout feels even more interactive than three previous games in this series. The plotline is more developed, and I felt myself connecting with the character more. Eagerly awaiting the next release! - Jessica Lee
Pretty good Good story overall. Some of the choices felt meaningless, but not many. Adams was a likeable character. Including a companion character was a nice touch. There were a few noticeable writing issues like odd phrases or repeated words that broke up the immersion. Honestly, writing wasn't quite up to par with the other three installments. However, am interested to see if this will somehow tie in with the other Lifeline stories. - Daniel Little
This was actually really cool! It was like a choose your own adventure novel, but you are actually included in the story. The main character would talk to you and you'd help decide what would happen next. A number of interesting plot twists keep you going, really neat. I'd recommend not speeding up the story, enjoy it at the slow pace it comes in, also help add a certain level of realism - Charles-Philippe Bowles
Probably the best one yet This felt tougher than the first without being trial and error and somehow more immersive. Adams doesn't quite have Taylor's humour, but I grew fond of him just as much. And Blue was a great addition! Great story with the usual enjoyable pop culture references. Ending was a little abrupt, mind, and wait times didn't feel as "real" like before. - Ashley Black
Pretty good so far, but a bit buggy I'm absolutely loving the story on this one! Not as good as the first one imo, but a really solid story regardless. I've encountered quite a handful of little bugs, some more annoying than others. I often get notifications saying that Adams is waiting for me, but when I check the game, nothing new has happened. I also have to hold down the volume buttons to adjust the volume, which gets a tiny bit annoying when I just want to take it down a click. Otherwise, it's a worthwhile installment to the series! - Jessica O'Brien
I love the Lifeline series, and have given every entry until now a 5-star rating. The reason I'm knocking stars off Whiteout is because of clumsy writing. The story is quite good, but it's communicated in an inelegant way--this one needed a few more passes through the revision machine before release. I really hope the quality of writing returns to its former standard before we meet Taylor and Arika again, as we've been promised. I'm also not crazy about how much shorter response times are in this game. I much preferred the delayed gratification element of the first three. MINOR SPOILERS FOLLOW. Additionally, Adams' story does not connect to the previous installations in the series the way I was hoping and expecting. It appears unrelated. No clever references to previous events, no small clues that we're witnessing another chapter of the same story unfold. There is simply nothing green here. Bottom line: I'm disappointed. If previous games hadn't been so excellent, I would probably be giving this one four stars. I still enjoyed the story, but it didn't live up to the bar set by previous Lifeline games.
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